![]() The knees-braced bullet pounding side winding across the screen to slow my descent, the meaty pop of brain stomping and the brief upward moment it grants before gravity yanks me down again. ![]() My 15-hour transition from inelegant tank (Boulder style) laboring down the well to eyes-closed, 25-kill-combo (Levitate) falling with style has been a flurry of close calls, of “one more run,” of consistently dying to the boss despite doubling my starting health. The creators of this game call this configuration tate mode. Or you accidentally shoot an enemy you’re coming up on, losing a chance to replenish your ammo, and end up in a dangerous free fall. The game is Downwell, a wonderful mobile game about diving and shooting your way deeper and deeper into some Metroid -looking caves. You are working against gravity and your stabilizing shots will sometimes rip the ground from under you as you destroy blocks on the way down that might have offered reprieve. It’s all about building a better, more equipped you while you play. The variety makes the frequent deaths more palatable and I would probably buy a custom dedicated handheld that just played this game.īut as you get better and can chain combos, netting gem, battery (ammo) and health bonuses, you can stay in the black, even increase your max HP. ![]() Then of course there are dozens of Palette options that change the colors of the game, though I have only found a handful I like as much as the default black, white and red. It’s best to stomp out enemies, using your ammo stores to occasionally slow your descent or send you across the screen to stomp something else.Īside from the constantly changing levels, ammo types, and upgrades, new “styles” are unlocked over time, like the “Boulder style,” which features a much fatter boy who starts with six HP instead of four, but only gets to choose from two between-level upgrades instead of three. Especially since bopping enemies fills your Gunboots and stringing together kills without touching down gives you rewards. Shooting is actually more useful in fighting gravity and keeping yourself from falling too quickly into unseen trouble than it is for killing enemies they should typically be bopped. Changing ammo isn’t a strict necessity, but it practically is, given that picking up a new ammo types will often come with a heart or some battery charge for the Gunboots (more ammunition between reloads), but different ammo types function in drastically different ways.
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